﻿using System;
using UnityEngine;


    public class PrefabManager : MonoBehaviour
    {
        public static PrefabManager Instance;

        #region 预制体

        //角色单元
        public GameObject CharacterCell;
       // public GameObject CharacterBtnParent;
        public GameObject CharacterPanel;
        [Space(20)]
        //物品单元
        public GameObject ItemCell;
        public GameObject ItemCharacterBtnCell;
        public GameObject ItemPanel;
        
        public GameObject LoadDataPanel;
        public GameObject MenuPanel;

        
        #endregion
        private void Awake()
        {
            if (Instance == null)
            {
                Instance = this;
            }
            else
            {
                if (Instance == this)
                {
                    Destroy(this);
                }  
            }
        }
    }
